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Natural Locomotion Hacked

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About This Software NOTE: While this app has all the features mentioned here, it is still in active development: adding new features, game profiles and fixing problems. So don't hesitate to ask in the community forums if you have any problem or feature request.Move naturally in VR in any game that supports trackpad/stick locomotion. Walk in place to move your body in the virtual world! Currently supporting the following methods:NaLo's 1:1 arm swingerWalk in place with Vive trackers or extra controllers on the feet (in beta branch)Walk in place with PS Move and other devices on the feet (in beta branch, experimental)More methods will be added very soon!Natural Locomotion is an application that emulates the controller trackpad (to use in any game), to walk and run more naturally moving your arms or your feet. It includes a driver for SteamVR for this purpose.Other "arm swinger" implementations are very "jumpy", very slow to respond, or are a complement on button actions. Natural Locomotion uses a novel system designed to walk and run continuously, and with very precise and intuitive control of speed and acceleration. You can start, stop or change speed very quickly without "move" or "brake" buttons, it just depends on the speed you move your arms.It comes with presets for several popular games and apps. Just select one, check the game is configured as shown, and play. The profile manager allows you to make profiles for games not already included.The demo version doesn't have any driver and it's just a photogrammetry scene to walk around, and a friendly robot that fools around, moving with this same locomotion system.Software requirements:Desktop view from VR. UI is shown with big buttons and big text.A recent version of SteamVR (i.e. any except the temporary branch).SteamVR games or apps that has full directed "smooth locomotion" with trackpad or joystick (i.e. one can choose both direction and speed with the thumb).Supported hardware: HTC Vive (and Pro), Oculus Rift, Windows Mixed Reality headsets. It's very likely it works with other hardware with workarounds (ask in the forum). However it does not work with NoLo controllers or 3dRudder.Natural Locomotion doesn't provide comfort options by itself (FoV reduction, etc), that's dependent on each game. If you need it, make sure the games you want to play have the feature and is enabled. From our tests and from all comments after release, the 1:1 movement of Natural Locomotion avoids motion sickness, although we need a much bigger sample size to claim that for sure.IMPORTANT for Oculus Rift users: The activation button for most Rift profiles is thumb rest (the little touchpad-like thing).List of supported games so far:A-Tech CyberneticAlien: Isolation (MotherVR mod)Apex ConstructArizona SunshineBlade & SorceryChiaro and the Elixir of LifeClimbeyCOMPOUNDContagion VR: OutbreakContractorsCrooked WatersDead Effect 2 VRDreadhallsThe Elder Scrolls V: Skyrim VRFallout 4 VRThe ForestFrankenstein: Beyond the TimeThe Gallery: Heart of the EmberstoneGORNHeart of the Emberstone: ColliseumHot Dogs, Horseshoes & Hand GrenadesIn DeathIsland 359Karnage ChroniclesMinecraft (with Vivecraft)OrbusVRPavlov VRPAYDAY 2 VRPrimordianProtonwarRec RoomSerious Sam 3 VR: BFESerious Sam VR: The First EncounterSerious Sam VR: The Second EncounterThe Talos Principle VRVanishing RealmsVengeful RitesVengeful Rites DemoVR Dungeon KnightVRChatWAR DUSTWitching TowerThe WizardsKartong (Vive, Rift only for now)Onward (Vive, Rift only for now)Robinson: The Journey (Vive, WMR only for now)Serious Sam VR: The Last Hope (Vive, WMR only for now)STAND OUT (Rift only for now)This list will be growing a lot during the following weeks. You can also try to make your own profiles.Some profiles are available in some headsets only (or not at all) due to technical limitations that will be fixed soon. 7aa9394dea Title: Natural LocomotionGenre: Simulation, UtilitiesDeveloper:MyouPublisher:MyouRelease Date: 7 Apr, 2018 Natural Locomotion Hacked natural locomotion tutorial. natural locomotion fallout 4 vr. natural locomotion igg. natural locomotion feet tracking. natural locomotion non steam game. natural locomotion free download. natural locomotion. natural locomotion steam. natural locomotion oculus store. natural locomotion skyrim vr sneak. natural locomotion waiting for steamvr driver. uninstall natural locomotion. natural locomotion steam. natural locomotion definition. natural locomotion oculus. natural locomotion arizona sunshine. natural locomotion vorpx. natural robot locomotion. natural locomotion demo. natural locomotion demo. natural locomotion free. natural robot locomotion. natural locomotion motion sickness I read about this, tried walking in place while playing PSVR and felt like it was exactly what I wanted. When I finally was able to buy my VR PC, bought two Vive trackers and ankle straps on faith, immediately bought this, and was so glad I did. I had difficulty initially getting the trackers to pair correctly, but once I did, Natural Locomotion worked pretty much right away. I have nerve damage that affects my left hand, so delegating locomotion to my feet has been pretty amazing, more immersive, more comfortable, and easier for me, since movement with my thumb is tiring and at times inaccurate. Natural Locomotion does a good job of giving customization options for remapping some functions of the controllers, which is really nice as well. I don\u2019t feel like this next wave of VR is going to do much with foot tracking, but I\u2019m thrilled I can use it now, and hope it gets traction with more people soon.. Updating this. The tool *does* work, but documentation is extremely limited. It also breaks some other apps and has a good amount of other issues.1. When using this with Skyrim you MUST get through the Skyrim VR startup configuration before launching this. If you don't you will not be able to complete the Skyrim "Welcome to VR" process.2. When using this to run/walk you CAN NOT flip the controller backwards when using controller driven locomotion. This is pretty common if you have an exaggerated arm swing (or just run/walk normally). The result of this is an extremely jerky movement.3. It is extremely hard to actually use this tool in VR. You need to use the Steam VR Desktop view. This view is extremely broken and largely unusable if you have multiple monitors (or a 4k monitor where your mouse cursor does not align with where you actually point). This means that to modify or start profiles you need to take off your headset and controllers.That said, it's a cool proof of concept at this point and could be improved with a better user experience.It's alright, but use discretion when purchasing.. the demo was good as it gave you some space to test it out on. the full version gives you a list of games you may not have an no area in the actual app to play around with :( most of the games are full price too. and if you want to add a new game there is no info on how to add it to the locomotion list. its confusing.edit: I also ended up buying vivecraft. and the command wont work with the game. it says it cant find it.. A must have. I was bored about the teleport mode...This app saved my life. Thanks to the dev :D. This is great with vivecraft. Just make sure you make the required in-game settings. I like how you can walk in one direction while looking around. Very easy to stop walking and just use the room-scale VR too. Fixed error 301: In some cases the driver was installed "twice" and SteamVR gets confused and crashes. If it happens to you, just run NaLo once before SteamVR and it will fix the problem.. Added Minecraft (Vivecraft), The Forest, In Death, Arizona Sunshine (WMR), improved FO4VR on Rift, Dead Effect 2, and other changes: List of changes:Profiles for The Forest VR beta hotfix 2.Profiles for Vivecraft[www.vivecraft.org] 1.12.x (not tested with previous versions). It doesn't run automatically yet.Profile for In Death (for Vive and WMR).Profile for Arizona Sunshine for WMR (already available for others).Improvements to Fallout 4 VR on Rift after the beta went stable.Improved Dead Effect 2 profiles by adding smoothing compensation.Fixed Dead Effect 2 issues with VIve.Added joystick walk, jump with a specific trackpad click direction, smoothing compensation, among other details for The Forest.Enlarged sliders of "describe original locomotion".If SteamVR was expecting an app, it will wait 60 seconds since startup before opening a game (workaround, this will be properly fixed).Many internal changes in preparation to add walk in place.We're working hard to bring Walk In Place and more movement alternatives to Natural Locomotion, and many more features and profiles. If you want to help speed up development, please tell your friends about Natural Locomotion!Shout-out to /r/Vive for their support!As always, report any issues, suggestions or requests in the community forum.. Patch #1: Hi guys!Tonight I've done some changes to the game which will make for a better experience for everyone:ADDITIONS:. Update #2: Hello again!Yoritoshi brought it to my attention that upon pressing the F12 key to take a screenshot of the final credits screen (to capture the total time played) it triggered the "Ok, I'm all done with the game let's go to the title screen!" action.So this has now been fixed.For the inconvienence, I've also added 5 more achievements to the game which brings the total up to 27.One of the achievements is to beat the game in under an hour.Can you do it??. Added speed multiplier, fixed crouch jump, better UI, and many other improvements and fixes!: The Rift+WMR beta week lasted a little bit more than we intended, but here we are with the results! Among many other things, you'll no longer jump after crouching, you can adjust speed and sprint threshold and WMR users will have more control in Skyrim.We hope you find this version to be much more intuitive, more stable and cooler. Let us know below!Full list of changes:Driver install script has been rewritten for robustness.Adjusted parameters for Skyrim in all platforms.Added VRChat on all platforms.Added speed multiplier and sprint threshold.Separated trackpad/joystick settings in two: original locomotion and emulation preferences.Added images for activation buttons in the active locomotion screen.Fixed more issues with unintended walking.Fixed side switching (esp. important in WMR). It calibrates after walking a few times.Fixed crouch jump. It calibrates after walking a few times.Added a setting for those who prefer the old jump behaviour.Made "passthrough pressing quickly" a little less quick. Renamed from "click passthrough".Minor changes to several profiles.UI improvements.New screenshots.The changes won't stop here, we are back full steam on bringing more features and more profiles this week! We're also making new videos that explain how to use Natural Locomotion. Click "follow" to be notified of updates.Known issues:Fallout 4 VR is broken in Oculus Rift.If you close the app without clicking "stop", some buttons remain muted until you restart SteamVR.Vive Pro users need to switch controllers, and to use "controller orientation" instead of "Skyrim".The demo doesn't have any of the fixes of the last 3 weeks.If the demo scene is started without headset tracking, floor is wrong in Vive and Rift uses fall to the infinite void.As always, report any issues in the community forum. The previous version is temporarily available in the betas tab as "previous_version".. Lag FIXED! Simulation sickness bug in demo FIXED!: In the last update to the demo (10 days ago), we accidentally introduced a bug where Vive users with slower GPUs may get dizzy after a while. It has been fixed. This didn't affect the app itself.Many Skyrim players have reported a lot of lag (2-5 seconds to start or stop walking), when minimizing the window or when using certain mods. That has been fixed as well! This change has been in the beta branch since last week.List of changes:Improve timing consistency.Fix very unresponsive behavior when minimized or with an overloaded system.Fix latency bug in the demo, that caused motion sickness for Vive users with slower GPUs.Fix for joystick jump also clicking the joystick in Rift.Improvements to instructions for Skyrim VR and Rec Room.Same known issues as last time.Next update will be BIG. Subscribe to the beta thread to receive notifications of changes as they're published.

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